Our new prototype of the week, currently codenamed Morpheus, is another interesting mechanical experiment on our part. We wanted to see if it would be possible to automatically generate interesting special abilities and spells for characters in action games. So for example, could we generate hero abilities for characters in Dota 2? Or spells for the player character to cast in RPG-de-jure?

It’s an interesting challenge, and communicating what a new skill does to the player is a problem in and of itself. You can see how we tackled it here.

As always, we love getting feedback from the wide world in general, let us know in the comments!

Morpheus is a prototype exploring the procedural generation of spells in an action game. Spell pickups are generated as the game progresses, regularly giving you a new random ability to play with.

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