We’re halfway through September already. How weird is that? We’ve been busy with all kinds of things. Francois and Hilgard just came back from Johannesburg, where they spent time at the A MAZE festival hanging out with all kinds of interesting people. Go check out our recent Twitter feed to get a taste of what they got up to.

Today we’re publishing a new build of Unseen, which has been renamed to Agent Unseen. It includes a lot of improvements and changes, including:

  • Revamped level generation
  • Upgrade enemy AI
  • New item system
  • Updated visuals and more colour variety.
  • Added more information features, such as a minimap and guard state change alerts

The downside to all these changes is a significant knock to frame rate, which we will need to look at soon. While the game is still very playable, it has made the flash version quite clunky. As such we highly recommend you download and play the native versions instead of the online one.

Go check out the game here.

We hope you enjoy the game. As always, let us know what you think.

Agent Unseen is a stealth roguelike prototype where you’re trying to progress through a series of increasingly difficult missions with powerful upgrades.

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