Updates to Caelum and Unseen – Prototypes of the week

So we’re breaking our pattern this week, instead of a brand new prototype we’re bringing you updates to the two of our previous prototypes, Caelum and Unseen. We spent a lot of time in the last week updating them and incorporating feedback we got from our first feedback sessions, and… Continued

“A Prototype a Week” Progress

It’s been a couple of weeks since we started prototyping again. Those of you who follow us on twitter and facebook will have seen that we’ve been putting out a new prototype every week in the recent past. All in all it’s been really fun to get back to prototyping.… Continued

The Second Round: Our New Process

In the past couple of weeks we’ve been finishing up development on Monsters and Medicine, which is now close to being complete. We’re glad to be finishing up our first project and excited for the ones that lie ahead. Although we have a lot more ideas we wish we could… Continued

0.4.0: Mac Build. New music. New levels

It’s been a while since our last update, and we’re happy to report that a new build is now up. With the addition of the Mac build, the game is now officially available on all three major desktop operating systems. The new build has a bunch more usability and bug… Continued

Monsters and Medicine: Public Build 4

Hello everyone, It’s been a couple of weeks since our last public build. The good news is that we’re very close to being done with the game. We’ve been hard at work finalising the UI/graphical overhaul, adding levels, animation, music and sound effects. Everything is not there yet, but we… Continued

Hospital: Public Build v0.0.3

We are proud to present, for your consideration, the latest build of our hospital building game. This version introduced a couple of new room types, a larger variety of patients and an actual level set. In addition we also tweaked a bunch of stuff for balance purposes. We hope you… Continued

Hospital: Public Build v0.0.2

Today we’re launching our second public build for our hospital building game. The debut for the game, along with a primer on our company can be read at our first blog post. Our focus for the last week of development was to improve the usability of the game. So you’ll… Continued

Chapter One: The Beginning

Back in the dawn of time, in mid-2010, I, like many of my peers faced a choice: namely what to do after I had gotten my university degree. Like so many of those same peers I felt inadequately prepared to face the real world. So I decided to continue studying… Continued