Website Improvements – Comments are go!

Welcome to our website! If you pay attention you might have noticed that things look a bit different around here. Francois has been hard at work over the last couple of days improving the website. I admit that when he pitched the changes I was a bit unsure, but I’m… Continued

Updates to Caelum and Unseen – Prototypes of the week

So we’re breaking our pattern this week, instead of a brand new prototype we’re bringing you updates to the two of our previous prototypes, Caelum and Unseen. We spent a lot of time in the last week updating them and incorporating feedback we got from our first feedback sessions, and… Continued

“A Prototype a Week” Progress

It’s been a couple of weeks since we started prototyping again. Those of you who follow us on twitter and facebook will have seen that we’ve been putting out a new prototype every week in the recent past. All in all it’s been really fun to get back to prototyping.… Continued

The Second Round: Our New Process

In the past couple of weeks we’ve been finishing up development on Monsters and Medicine, which is now close to being complete. We’re glad to be finishing up our first project and excited for the ones that lie ahead. Although we have a lot more ideas we wish we could… Continued

0.4.0: Mac Build. New music. New levels

It’s been a while since our last update, and we’re happy to report that a new build is now up. With the addition of the Mac build, the game is now officially available on all three major desktop operating systems. The new build has a bunch more usability and bug… Continued

How we came to use OpenFL

I’ve always wanted to make games. When I realised (roughly) what you need to do to make games, I was completely convinced that I’d make my own engine for each game, and that everything would be perfect. Soon after, I was introduced to GameMaker and immediately shunned away from it.… Continued

Monsters and Medicine: Public Build 4

Hello everyone, It’s been a couple of weeks since our last public build. The good news is that we’re very close to being done with the game. We’ve been hard at work finalising the UI/graphical overhaul, adding levels, animation, music and sound effects. Everything is not there yet, but we… Continued