August in Review

August has been a big month for us. We’ve been very busy in a lot of places and we’ve had some exciting progress on the game development and business fronts. We’ll definitely be doing these monthly round-ups in the future through our mailing list. So go sign up if you… Continued

Ludum Dare 30 – Connected Worlds

Over the past weekend we took part in Ludum Dare 30, an international game development sprint that takes place a couple of times a year. Each Ludum Dare has two distinct parts, namely an individual 48-hour competition, and a more relaxed 72-hour jam that also allows working in groups. We’ve… Continued

Unseen – Sound Challenge

We just quickly wanted to let you know that one of prototypes, Unseen, is currently part of a sound design challenge over on the MakeGamesSA forums. We’ve opened up our sound system quite a bit for the game, so it’s relatively simple to add new sounds to the game. So… Continued

Website Improvements – Comments are go!

Welcome to our website! If you pay attention you might have noticed that things look a bit different around here. Francois has been hard at work over the last couple of days improving the website. I admit that when he pitched the changes I was a bit unsure, but I’m… Continued

Updates to Caelum and Unseen – Prototypes of the week

So we’re breaking our pattern this week, instead of a brand new prototype we’re bringing you updates to the two of our previous prototypes, Caelum and Unseen. We spent a lot of time in the last week updating them and incorporating feedback we got from our first feedback sessions, and… Continued