Clockwork Acorn is looking for a South African game artist to join our new growing team. You will create new art for games like the highly successful environmental sim, Terra Nil, and our (unannounced) roguelike deckbuilder, Enter the Titan. You will work closely with the rest of the team, with… Continued
There are many ways to build a game development studio, and at Clockwork Acorn we have our own take on how to do this. As part of our vision, we want to help build, grow and maintain the local South African game industry and beyond, and we believe part of… Continued
Tips for preparing and applying for a job in the South African game development industry.
We are looking for a game design intern to join the team on a part-time basis.
We’re looking to work with an artist on our exciting new game projects.
Hello everyone, It’s been awhile since we posted anything here. We’re sorry for the silence, but it has been a bit of a tumultuous time to say the least. Good news first! We’re super excited to announce that Monsters and Medicine is finally out on Steam! Not only can you… Continued
Or at least we will be. Way back in 2014 we spent a couple of months working on some game prototypes and Monsters and Medicine, getting to grips with the whole indie game dev thing. After just less than a year we ran into that most insidious of realities, money;… Continued
This was the first time I’ve ever gone to rAge, despite wanting to for years. In the past I just could not justify the cost of flying up from Cape Town. Sadly we were there on business this year, so I didn’t get to spend as much time checking out… Continued
Tuesday saw the launch of Monsters and Medicine to the Humble Store. In addition, Humble featured the game on their front page, which was really cool to see. We look forward to seeing how the game does and hearing from new players. If you’re interested in checking it out you… Continued