Some of our prototypes

Most of these prototypes are in very early experimental (possibly even broken) stages, but hopefully you find something interesting here. You can find more prototypes on our itch.io page.

Agent Unseen

Agent Unseen is a stealth roguelike prototype where you’re trying to progress through a series of increasingly difficult missions with powerful upgrades. Move in the shadows and carry out your missions before the guards notice you.

PLAY

Streamline

Grow your line to reach the goal in Streamline. The hand-crafted puzzles contain a variety of unique interesting mechanics, and range from easy to fiendishly difficult. These should keep you busy for a while, but if you manage to finish them all, there is also an infinite mode with procedurally-generated puzzles.

Made as a Ludum Dare 34 entry. Expanded into a bigger game as Jetstream.

PLAY

Vulcan

Vulcan is a tactical smash-em-up platformer in which you use your trusty rope and battle axe to pull off stunts of amazing agility and incredible timing. Maintaining your momentum and looking awesome is the name of the game.

The game is played in discrete bursts of action with short sessions of tactical decision making in between.

PLAY

You can play in your browser (flash required):

Caelum

Caelum is a 2D top-down spaceship sim, where you build your own custom spaceship and fly it around the stars. Build whatever ship you want, and control it however you want. Test your skills by building ships to complete a specific mission, including hauling a large awkward chunk of structure to a destination, or hunting down a dastardly enemy spaceship.

PLAY

You can play in your browser (flash required):

Soko Match

Shift the tiles around and and match them up. Soko Match is a cross between Sokoban and a Match-3 game. You can match 3 or more tiles in a row or column with the same color or number. Can you get to 15 matches?

Made as a Ludum Dare 35 entry.

PLAY

Bacchus Bank

Bacchus Bank is a banking management game; manage client loans, acquire new clients, and invest their hard-earned money, while making sure you have enough cash reserves. The idea is that your decisions have a more direct impact on your clients’ lives when you approve or reject their loans. Sometimes you need to take past client behaviour into account, while other times the bank has to come first.

Instructions

The current interface is text-based with a steep learning curve (you have been warned). At the top you will always see an overview of your current bank situation. The date starts at 0001-01-01 and time advances as you play. Your balance is the balance of your internal bank account and can be negative if you lend out money or invest it. Your reserves is the money your clients have in their current accounts. Your total funds is a combination of your balance and reserves. If your total funds ever drops below zero you lose, because your bank has gone bankrupt. Legislation prevents you from directly losing, by ensuring you have at least 10% reserves on hand, and your available funds show how much money you can directly work with. At the end of each month (a month is currently 10 days) you will be charged per client you currently manage, so you better make sure you manage to make a profit from them!

Normally you will see an overview of your entire bank, including your clients and their balances, your investments, and a statement of and transactions affecting your bank balance for the day. You can press space to toggle between this view and a more detailed view of your clients. In this view, you can see the statements for a client, and potentially approve or reject loans that clients are requesting.

There is a lot of data for you to consider, but not very much time! Client loan applications are only valid for a few days. If you wait too long your clients will go bankrupt, and if you accept them too easily it could end up costing you if your clients default on their repayments. When you are ready, you can press P to toggle pause and start playing. How will you manage your bank?

PLAY

You can play in your browser (flash required):

Boom Blade Battle Brigade

Boom Blade Battle Brigade is a 2-4 player last-man-standing bomb-filled extravaganza! It was made for the Ludum Dare 31 jam by Clockwork Acorn, Jeremy Carver and Ivo Sissolak.

Two players can play on a keyboard, but for the best experience four game pads are recommended. Take control of one of four sneaky goblins in a battle to the death. Outwit your opponents by setting up a series of well executed traps to send them falling to their deaths. Use bombs to push your opponents into lava, or get close and hit them with your weapon.

PLAY

Canyon Runner

Canyon Runner is a first-person endless runner/platformer made for 7DFPS and ProcJam. The goal is just to have fun jumping from pillar to pillar and running through the canyon.
The streaky canyon walls earned the game the name “Bacon Runner”.

PLAY

Coin Wars

Coin Wars is a simple tabletop game played with items you’ll probably have in your wallet/purse. It could be described as a minimalist tabletop miniatures game. The idea is to have a game that can be explained in under a minute, and will be fun to play for a half hour or so.

Rules

Requirements:

  • Two players.
  • One standard business card.
  • A few coins of varying sizes.
  • A flat open play area.

Setup:

  1. Challenge someone to a game.
  2. Each player selects a few coins for their team. They should be chosen so that they are relatively easy to distinguish from your opponent’s. Recommended: two coins each.
  3. Place your coins on the designated play area (however you like).
  4. Put the business card and a coin to the side. The business card will be used for measurement and the coin will be used for luck shots.
  5. Select the starting player and begin!
  6. Alternate turns between players until you have a winner.

Each turn you can do two actions, a

  • short and
  • long

action, each of which can be either a

  • move or
  • fire.

A short action uses the short side of the business card for distance, while the long action uses the long side.

A move action allows you to move a single coin up to a short/long distance – place the business card next to the coin, and move the coin to the other side of the card matching the short/long distance.

A fire action allows you to take a 50% luck shot at an opponent coin within the short/long distance of one of your coins. On a successful shot (flip the set-aside coin) the opponent coin is destroyed and removed from play.

Goal: destroy all your opponent’s coins before he/she does the same to you!

Icarus

Icarus is a 2D multiplayer aerial combat game; take part in intense dogfights with your friends to prove who’s the better pilot. Flying your plane is easy to get the hang of, but has quite some depth to it. Stop accelerating to let the planes on your tail overshoot you, and surprise them from behind; decide whether to evade enemy fire and regenerate health, or whether to shoot them out of the sky with some burst fire.

Possible ideas for Icarus include adding some elements from the MOBA genre to it. Specifically, separating the players into two teams, each with a base on the opposite of the map (that would be larger than it is now) with waves of smaller planes or ground units clashing in the middle. Another way to expand it would be to add a class system to it; adding planes that can withstand more of a beating, fly faster and manoeuvre better, or use different weapons.

Instructions

Control your plane with the arrow keys or W, A and D, and fire with the spacebar. The colour of your plane indicates your current health level, the brighter the colour, the more health. When not firing your weapon, your plane regenerates health and slowly preloads some bullets. The screen wraps on the left and right and your plane collides with the bottom of the screen, taking damage. Flying off the top of the screen, applies stronger gravitational forces to your plane, accelerating them downwards. The number of kills you have is displayed in the top left.

PLAY

Morpheus

Morpheus is a prototype exploring the procedural generation of spells in an action game. Spell pickups are generated as the game progresses, regularly giving you a new random ability to play with. What interesting spells will you find?

PLAY

You can play in your browser (flash required):

Neon Highway

Neon Highway is a six-way connected runner made for Ludum Dare 30. Control six different lanes at the same time, as you strive to achieve a state of bliss, or something like that. There are 6 different lanes and you control them all at the same time. Fortunately, there are powerups that can lock a lane. If you lock all the lanes you win!

PLAY

You can play in your browser (flash required):

Polygenics

This prototype was made to play around with a genetics/breeding mechanic we might want to implement into a larger title, in which players are interacting with these creatures to a much greater extent. Maybe they’re your squad in a turn-based tactics game, or maybe they’re the fighters you use in a brawler. In the end, this prototype was designed in order to see if we could find the fun in the idea of playing around with genetics.

Instructions

The creatures move around and breed in the petri-dishes. Drag the creatures between the dishes to be selective about their breeding. Try to breed creatures that fulfill contracts, and drag them onto the contracts to get your rewards.

Warning: this iteration of the prototype is really unfriendly towards colour-blind people.

PLAY

You can play in your browser (flash required):

Polygone

Polygone is a minimal roguelike. You are in control of a triangle and you must strive to conquer the lesser shapes. It was made as part of the 26th Ludum Dare Game Jam.

To encourage replay on the part of the player, the growth of the player character is semi-random and can be guided through player decisions. These decisions take the form of either player attribute changes, or player weapon changes. The attribute changes were designed to effect some attributes positively and others negatively to make the players decision more meaningful.

PLAY

Shipwrecked

Following a horrible storm, four strangers are stuck on an island and need to build a raft to escape before they perish. Will they manage it, or will they succumb to the dangers of the island? Will you be able to keep them sane long enough to survive?

Shipwrecked is an attempt at creating emergent storytelling in which the player has to balance a number of things while things slowly fall apart around them.

PLAY

You can play in your browser (flash required):

SpellChain

SpellChain is a small game about exploration through spelling. It was made by Leon van Niekerk for the Ludum Dare 30 48-hour game competition. The entry for it can be found here.

PLAY

You can play in your browser (flash required):

Symmetric Torpedo

Kill or be killed in a submarine-on-submarine battle. Your torpedoes have a panel you can edit. Make this panel as symmetric as possible to boost the torpedo’s damage and accuracy.

Symmetric Torpedo was made as a Ludum Dare 32 entry.

PLAY

Trading Strategy

Trading Strategy is a game made for Ludum Dare 30, about conquering a galaxy by establishing connections between different star systems. Each system can only spend resources sent to it by other systems, so connections are vital to build your empire. The goal of the game is to spread your empire across every system in the galaxy in as few turns as possible.

Every turn you can either establish a connection, destroy a connection or skip your turn. After your action, each of your system will push the resources it produces to your systems that are connected directly to it, and then attempt to spend what it received automatically. You have a limited number of connections though, so you need to plan your connections well, or break some down to move them.

All resources except military strength (red) is transferred to connected systems, while military strength specifically deals damage to all connected enemy systems, attempting to conquer them. Blue circles behind systems indicate that they belong to you, while red circles indicate that they don’t.

Play

Controls:
Click to select
Drag to connect (or disconnect)
Space to skip a turn
R to start a new game
Esc to quit

PLAY

You can play in your browser (flash required):