It’s been a couple of weeks since we started prototyping again. Those of you who follow us on twitter and facebook will have seen that we’ve been putting out a new prototype every week in the recent past.

All in all it’s been really fun to get back to prototyping. When you start a new project like this, every line of code you write has so much more impact than with a more mature product. You keep wanting to do just a little bit more because of the significant impact you’re having, and overall it’s been a really nice change of pace after spending a couple of months fixing bugs and polishing on Monsters and Medicine.

In the past month we’ve shown: Bacchus Bank, in which you play a loan officer at a bank, Icarus, a small dog-fighting game for two players, and Polygenics, in which you breed shapes together for obscure reasons.

Today we’re adding to that list with Unseen, our attempt at mixing stealth games and roguelikes. This is actually our second attempt at this idea this year, but we felt that we failed to do justice the first time so here we are back for more. You can play the new version here. Personally speaking I’ve been having a lot of fun playing this, and I hope you all check it out and let us know what you think.

We’ve got some more prototypes currently in the idea/development pipeline, and we can’t wait to show them to you when they are ready.

Agent Unseen is a stealth roguelike prototype where you’re trying to progress through a series of increasingly difficult missions with powerful upgrades.
Bacchus Bank is a banking management game; manage client loans, acquire new clients, and invest their hard-earned money, while making sure you have enough cash reserves.
Icarus is a 2D multiplayer aerial combat game; take part in intense dogfights with your friends to prove who's the better pilot.
In Polygenics you're breeding creatures with various attributes, to try and breed towards a specific goal.

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