rAge and Monsters
So we’ve got two big pieces of news to announce today. First off, we’re proud to say that our first full game, Monsters and Medicine, will be launching on the Humble store on the 7th of October. In addition, we’ve started a Steam Greenlight campaign for the game, so please… Continued
Agent Unseen Update
We’re halfway through September already. How weird is that? We’ve been busy with all kinds of things. Francois and Hilgard just came back from Johannesburg, where they spent time at the A MAZE festival hanging out with all kinds of interesting people. Go check out our recent Twitter feed to… Continued
August in Review
August has been a big month for us. We’ve been very busy in a lot of places and we’ve had some exciting progress on the game development and business fronts. We’ll definitely be doing these monthly round-ups in the future through our mailing list. So go sign up if you… Continued
Ludum Dare 30 – Connected Worlds
Over the past weekend we took part in Ludum Dare 30, an international game development sprint that takes place a couple of times a year. Each Ludum Dare has two distinct parts, namely an individual 48-hour competition, and a more relaxed 72-hour jam that also allows working in groups. We’ve… Continued
Unseen – Sound Challenge
We just quickly wanted to let you know that one of prototypes, Unseen, is currently part of a sound design challenge over on the MakeGamesSA forums. We’ve opened up our sound system quite a bit for the game, so it’s relatively simple to add new sounds to the game. So… Continued
Morpheus – Procedural Spell Generation – Prototype of the week
Our new prototype of the week, currently codenamed Morpheus, is another interesting mechanical experiment on our part. We wanted to see if it would be possible to automatically generate interesting special abilities and spells for characters in action games. So for example, could we generate hero abilities for characters in… Continued
Vulcan – Ninja Ropes and Battleaxes – Prototype of the Week
We’ve got another prototype for you guys to try out today. We’re code naming it Vulcan for now and it involves a determined square swinging around with a ninja rope, smashing evil circles to bits with his trusty battleaxe. Yeah… this one is a bit different. I really like the… Continued
Updates to Caelum and Unseen – Prototypes of the week
So we’re breaking our pattern this week, instead of a brand new prototype we’re bringing you updates to the two of our previous prototypes, Caelum and Unseen. We spent a lot of time in the last week updating them and incorporating feedback we got from our first feedback sessions, and… Continued
Caelum – Build a spaceship! – Prototype of the week
This week’s prototype is Caelum, part of an idea that has been mulling over in our heads for a long time. This is our first public prototype and contains a mere smidgin of the features we’ve thought of for this. If we were to add everything it would take us… Continued