Morpheus – Procedural Spell Generation – Prototype of the week

Our new prototype of the week, currently codenamed Morpheus, is another interesting mechanical experiment on our part. We wanted to see if it would be possible to automatically generate interesting special abilities and spells for characters in action games. So for example, could we generate hero abilities for characters in Dota 2? Or spells for the player character to cast in RPG-de-jure?

It’s an interesting challenge, and communicating what a new skill does to the player is a problem in and of itself. You can see how we tackled it here.

As always, we love getting feedback from the wide world in general, let us know in the comments!

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It's time again to talk about what’s been going on in the Clockwork Acorn side of the woods. New team members, a getaway jam, and esCargo!
After a hiatus, Clockwork Acorn is back with a new look, some exciting game projects, and plans for the future.

This was the first time I’ve ever gone to rAge, despite wanting to for years. In the past I just could not justify the cost of flying up from Cape