End of an Era

Hello everyone,

It’s been awhile since we posted anything here. We’re sorry for the silence, but it has been a bit of a tumultuous time to say the least.

Good news first! We’re super excited to announce that Monsters and Medicine is finally out on Steam! Not only can you now own it on Steam, but we’ve also updated it with a complete overhaul of the art style courtesy of Cowabunga Industries, a new soundtrack by Pieter Smal, and finally a plethora of small improvements all over the place. If you’re keen to save some cute monsters from certain death, you can find it over on Steam, or on Humble. Check out the new trailer below:

And then on to some bittersweet news. It is with some sadness that we have to announce that we won’t be tackling any new projects as Clockwork Acorn in the near future. We founded Clockwork Acorn more than three years ago with the goal of making video games we would like playing ourselves. Since then we’ve learned a lot, we’ve made a mountain of prototypes, we grew, we shrunk, and we even managed to release some games (see above). Now we find ourselves at the end of the line. It’s been a crazy ride, and all our lives have been enriched through what we did here.

But as this era ends, a new one begins. Monsters and Medicine is now released on Steam, and we’ll continue to work on Jetstream until it’s ready for release too. After that, who knows where our paths may lead us. We sure are excited to find out.

Our undying gratitude goes out to our amazing team, everyone who played our games, gave us feedback, collaborated with us, provided moral support, or actually read this blog. You’re all awesome individuals and it meant the world to us.

On behalf of Francois, Leon and Hilgard (aka Clockwork Acorn),
Adios

Related

Tuesday saw the launch of Monsters and Medicine to the Humble Store. In addition, Humble featured the game on their front page, which was really cool to see. We look

So we’ve got two big pieces of news to announce today. First off, we’re proud to say that our first full game, Monsters and Medicine, will be launching on the

In the past couple of weeks we’ve been finishing up development on Monsters and Medicine, which is now close to being complete. We’re glad to be finishing up our first