End of an Era

Hello everyone, It’s been awhile since we posted anything here. We’re sorry for the silence, but it has been a bit of a tumultuous time to say the least. Good news first! We’re super excited to announce that Monsters and Medicine is finally out on Steam! Not only can you… Continued

Monsters Unleashed

Tuesday saw the launch of Monsters and Medicine to the Humble Store. In addition, Humble featured the game on their front page, which was really cool to see. We look forward to seeing how the game does and hearing from new players. If you’re interested in checking it out you… Continued

rAge and Monsters

So we’ve got two big pieces of news to announce today. First off, we’re proud to say that our first full game, Monsters and Medicine, will be launching on the Humble store on the 7th of October. In addition, we’ve started a Steam Greenlight campaign for the game, so please… Continued

The Second Round: Our New Process

In the past couple of weeks we’ve been finishing up development on Monsters and Medicine, which is now close to being complete. We’re glad to be finishing up our first project and excited for the ones that lie ahead. Although we have a lot more ideas we wish we could… Continued

0.4.0: Mac Build. New music. New levels

It’s been a while since our last update, and we’re happy to report that a new build is now up. With the addition of the Mac build, the game is now officially available on all three major desktop operating systems. The new build has a bunch more usability and bug… Continued

Monsters and Medicine: Public Build 4

Hello everyone, It’s been a couple of weeks since our last public build. The good news is that we’re very close to being done with the game. We’ve been hard at work finalising the UI/graphical overhaul, adding levels, animation, music and sound effects. Everything is not there yet, but we… Continued

Visuals for Monsters and Medicine

Last week we started the process of incorporating some art into our game and giving the game a little bit of theme. So from now onwards, instead of healing nondescript circles you will be healing little monsters in your hospital. Now that we have a theme, we have also decided… Continued

Hospital: Public Build v0.0.3

We are proud to present, for your consideration, the latest build of our hospital building game. This version introduced a couple of new room types, a larger variety of patients and an actual level set. In addition we also tweaked a bunch of stuff for balance purposes. We hope you… Continued

Hospital: Public Build v0.0.2

Today we’re launching our second public build for our hospital building game. The debut for the game, along with a primer on our company can be read at our first blog post. Our focus for the last week of development was to improve the usability of the game. So you’ll… Continued

Chapter One: The Beginning

Back in the dawn of time, in mid-2010, I, like many of my peers faced a choice: namely what to do after I had gotten my university degree. Like so many of those same peers I felt inadequately prepared to face the real world. So I decided to continue studying… Continued