Back to Basics: The Origin of Feather’s Edge

As we approach the end of the year and reflect on how far Feather’s Edge has come, we thought it would be a good time to pay homage to where it all started. Over almost two years, our game has taken on its own action-packed adventure and we’d like to revisit some pivotal moments with you!

In January of 2024, we hosted a team game jam where the egg that has become Feather’s Edge was born. What started out as an interesting jam idea that the team was having fun with, quickly became a bite-sized game that we were excited to see people play. We kept working on it and by the end of the year, we would upload the first publicly available prototype of Upupa Bird Ninja, long before it was known as Feather’s Edge. Bolstered by the feedback from itch.io players and our amazing game dev community, we continued on our journey…

Around the same time of the prototype’s release, we pitched the game to Outersloth for funding. Pitching games can be almost as hard as making them, but we were lucky for the support and knowledge we had access to through our game dev community.

In the spirit of knowledge-sharing and support that is integral to Clockwork Acorn, we’d like to share the part of our game’s journey that allowed us to get it to where it is today! Firstly, we’ve restored the itch build of Upupa Bird Ninja to a previous version to pay homage to the adventure of game development. This version is what we used to pitch and now that the Feather’s Edge demo is out, we’d love for you to see what has changed since the prototype.

Along with the restored build, we’re also sharing our original pitch deck. If you’re curious to see what caught the attention of the fine folks at Outersloth, or how we originally positioned our game back in 2024, check out the Feather’s Edge Original Pitch Deck.

Being able to reflect on the last two years, looking at what the game was back then compared to what it is now, not only tugs on our heartstrings but fills us with such gratitude. We hope this part of the adventure feels as special to you as it does to us, or at least offers a glimpse into this journey that maybe inspires you to embark on your own!

We released the Feather’s Edge demo last month, a very special milestone for us. We’ve received a bunch of great feedback from the community and we’ll be using that to refine and update the demo. Thank you to everyone who has been a part of the Feather’s Edge adventure; whether you’re one of our veteran itch players, dashing demo players, or brand new wishlisters, we thank you for your support!

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There are many ways to build a game development studio, and at Clockwork Acorn we have our own take on how to do this. As part of our vision, we