End of an Era
Hello everyone, It’s been awhile since we posted anything here. We’re sorry for the silence, but it has been a bit of a tumultuous time to say the least. Good news first! We’re super excited to announce that Monsters and
Hello everyone, It’s been awhile since we posted anything here. We’re sorry for the silence, but it has been a bit of a tumultuous time to say the least. Good news first! We’re super excited to announce that Monsters and
Tuesday saw the launch of Monsters and Medicine to the Humble Store. In addition, Humble featured the game on their front page, which was really cool to see. We look forward to seeing how the game does and hearing from
So we’ve got two big pieces of news to announce today. First off, we’re proud to say that our first full game, Monsters and Medicine, will be launching on the Humble store on the 7th of October. In addition, we’ve
In the past couple of weeks we’ve been finishing up development on Monsters and Medicine, which is now close to being complete. We’re glad to be finishing up our first project and excited for the ones that lie ahead. Although
It’s been a while since our last update, and we’re happy to report that a new build is now up. With the addition of the Mac build, the game is now officially available on all three major desktop operating systems.
Hello everyone, It’s been a couple of weeks since our last public build. The good news is that we’re very close to being done with the game. We’ve been hard at work finalising the UI/graphical overhaul, adding levels, animation, music
Last week we started the process of incorporating some art into our game and giving the game a little bit of theme. So from now onwards, instead of healing nondescript circles you will be healing little monsters in your hospital.
We are proud to present, for your consideration, the latest build of our hospital building game. This version introduced a couple of new room types, a larger variety of patients and an actual level set. In addition we also tweaked
Today we’re launching our second public build for our hospital building game. The debut for the game, along with a primer on our company can be read at our first blog post. Our focus for the last week of development
Back in the dawn of time, in mid-2010, I, like many of my peers faced a choice: namely what to do after I had gotten my university degree. Like so many of those same peers I felt inadequately prepared to