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Prototypes

rAge 2014

This was the first time I’ve ever gone to rAge, despite wanting to for years. In the past I just could not justify the cost of flying up from Cape Town. Sadly we were there on business this year, so

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rAge and Monsters

So we’ve got two big pieces of news to announce today. First off, we’re proud to say that our first full game, Monsters and Medicine, will be launching on the Humble store on the 7th of October. In addition, we’ve

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Agent Unseen Update

We’re halfway through September already. How weird is that? We’ve been busy with all kinds of things. Francois and Hilgard just came back from Johannesburg, where they spent time at the A MAZE festival hanging out with all kinds of

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August in Review

August has been a big month for us. We’ve been very busy in a lot of places and we’ve had some exciting progress on the game development and business fronts. We’ll definitely be doing these monthly round-ups in the future

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Ludum Dare 30 – Connected Worlds

Over the past weekend we took part in Ludum Dare 30, an international game development sprint that takes place a couple of times a year. Each Ludum Dare has two distinct parts, namely an individual 48-hour competition, and a more

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Unseen – Sound Challenge

We just quickly wanted to let you know that one of prototypes, Unseen, is currently part of a sound design challenge over on the MakeGamesSA forums. We’ve opened up our sound system quite a bit for the game, so it’s

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“A Prototype a Week” Progress

It’s been a couple of weeks since we started prototyping again. Those of you who follow us on twitter and facebook will have seen that we’ve been putting out a new prototype every week in the recent past. All in

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The Second Round: Our New Process

In the past couple of weeks we’ve been finishing up development on Monsters and Medicine, which is now close to being complete. We’re glad to be finishing up our first project and excited for the ones that lie ahead. Although

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